If he triggers his passive on an enemy champion, Ekko also gains a strong movement speed buff. He teleports to where he was 4 seconds ago and deals 150/300/450 (+150% of Ability Power) magic damage to nearby enemies on arrival. All the same, he has to be careful to avoid being poked out himself or caught by enemy crowd control abilities - as slippery as Ekko is, he’s not a resilient champ, and will quickly bite the dust once caught. After a delay, the grenade rewinds back to Ekko, dealing damage on its return. Ekko's damaging abilities and basic attacks build up Resonance stacks on his enemies, lasting up to 4 seconds. Ekko throws a temporal grenade that expands into a time-distortion field upon hitting an enemy champion, slowing and damaging anyone caught inside. Ekko is either a strong burst mage with great outplay potential or a very annoying tank that seemingly never dies. Ekko is significantly weaker when his ultimate is down. Timewinder Ekko's Q Ability. Innate - Resonance: Ekko's basic attacks and damaging abilities apply a Resonance stack to affected enemies for 4 seconds, stacking up to 3 times, with the duration refreshing on subsequent attacks and damaging abilities. A prodigy from the rough streets of Zaun, Ekkomanipulates time to twist any situation to his advantage. Poke with timewinder and throw W onto him. Strong against: Ekko Enemy Tips. ... Timewinder – Ekko … Q: Timewinder Ekko turns back time, going briefly untargetable and invulnerable. A prodigy from the rough streets of Zaun, Ekko manipulates time to twist any situation to his advantage. Abilities Z-Drive Resonance (Passive) Ekko’s Zero-Drive charges his spells and attacks with temporal energy. Stolen Time: Triggering Resonance against a champion will gran bonus Movement Speed for a duration. 1075 50 / 60 / 70 / 80 / 90 9 / 8.5 / 8 / 7.5 / 7 Ekko throws a device in a target direction, dealing 60 / 75 / 90 / 105 / 130 (+30% of ability power) magic damage to … This algorithm is able to determine the best summoner spells, item build order, skill order, runes reforged, rune stats, counters, and team mates. To outsiders, Ekko seems to achieve the impossible the first time, every time. At 3 stacks, Resonance is consumed to deal bonus magic damage, and this damage is increased against monsters. Ekko's basic attacks deal bonus magic damage to low health enemies. Ekko’s damaging spells and attacks build up Resonance stacks on his enemies. Ekko throws a temporal grenade that expands into a time-distortion field upon hitting an enemy champion, slowing and damaging anyone caught inside. W Parallel Convergence. Tier: At least Low 7-C, likely 7-C, At least Low 2-C via hax | At least Low 7-C, likely at least 7-C, At least Low 2-C via hax, Classification: Human, Vigilante, Criminal, Inventor, Zaun gang member (Former) | PROJECT Initiate, Powers and Abilities: Superhuman Physical Characteristics, Weapon Mastery (Skilled swordsman), Time Stop, Time Travel, Time Manipulation, and Reality Warping via the Z-Drive, Limited Self-Healing and Probability Manipulation via traveling backwards in time, Teleportation (Via Phase Dive), Forcefield Creation, Hologram Projection, Genius Intelligence, Acausality (Type 1), Damage Boost (Via Z-Drive Resonance), Statistics Amplification (Speed Amplification Via Stolen Time), Statistics Reduction (Speed Reduction Via Timewinder), Reactive Power Level (Deals more damage the more injured the opponent is), Can call upon alternate versions of himself from different timelines to help him, Attack Potency: At least Small Town level+, likely Town level (Built the Z-Drive, a techmaturgical marvel far superior to anything Zaun has ever seen; should be considerably superior to the technologies of Vi and Jinx), At least Universe level+ with the Z-Drive's time manipulation (Regularly splits entire timelines in two and remerges them; every time he travels backwards in time, he shatters the timeline he occupied at the time, and all of its possibilities), Timewinder ignores conventional durability | At least Small Town level+, likely at least Town level (Superior to his base form), At least Universe level+ with the Z-Drive's time manipulation, His QWQRE83 Chrono Blade ignores conventional durability (Its blade can adapt to the molecular structure of whatever he is cutting), Timewinder ignores conventional durability, Speed: Subsonic reactions and combat speed (Is physically empowered by a Hextech Crystal which should make him comparable to other Hextech users such as Jayce, Camille, and Orianna. Additionally, Ekko heals for 100/150/200 (+60% of Ability Power), increased by 3% for each 1% of his health lost over the last 4 seconds. When you’re initiating, throw your Parallel Convergence onto them and then Phase dive into it to activate the stun. Ekko's basic attacks and damaging abilities apply Z-Drive Resonance to affected enemies for 4 seconds, stacking up to 3 times. On hitting a champion or reaching the end of its range, it expands into a field that Slows enemies inside by 32/39/46/53/60%.After it expands, Ekko recalls it, dealing magic damage. If the target is a champion, Ekko gains accelerated movement speed. +80 Ability Power +10% Cooldown Reduction +300 Mana UNIQUE Passive - Echo: Gain charges upon moving or casting. Though he revels in this freedom, when there’s a threat to his friends he’ll do anything to defend them. Timewinder (Q) Ekko build with the highest winrate runes and items in every role. On hitting a champion or reaching the end of its range, it expands into a field that Slows enemies inside by 32/39/46/53/60%.After it expands, Ekko recalls it, dealing magic damage. Stolen Time: Triggering Resonance against a champion will gran bonus Movement Speed for a duration. When you’re initiating, throw your Parallel Convergence onto them and then Phase dive into it to activate the stun. Which does that every third attack or damaging spell on the same target deals bonus magic damage, and grants Ekko a burst of speed if the target is a champion. (This is an Ekko-mains sub so I won’t go through explaining his abilities.) Dodge her ult with yours. Ekko throws a temporal grenade that expands into a time-distortion field upon hitting an enemy champion, slowing and damaging anyone caught inside. Passive: Ekko's basic attacks deal bonus magic damage to enemies under 30% health equal to 3% (+0.03%) of their missing health. Ekko is one of the great tricksters in the world as he mastered the time. At maximum range or if it hits an enemy champion, the device slows to a stop and expands, creating a slowing field which slows enemies inside it by 32 / … Ekko's Zero-Drive charges his spells and attacks with temporal energy. Welcome to the METAsrc Ekko build guide. Q: Timewinder Ekko throws a device in a … Ekko shatters his timeline, becoming untargetable and rewinding to a more favorable point in time. His kit provides lots of slows and stuns to disrupt the team and a rewind skill to get him out of any sticky situation. After a delay, the grenade rewinds back to Ekko, dealing damage on its return. If Ekko enters the anomaly, he gains shielding and stuns enemies by suspending them in time. The third hit deals bonus damage and, if the target is a champion, Ekko gains accelerated movement speed. Though he revels in this freedom, when there’s a threat to his friends he’ll do anything to defend them. Phase Dive's dash is a great tool for setting up Ekko's other abilities. A prodigy from the rough streets of Zaun, Ekko manipulates time to twist any situation to his advantage. Every third attack against the same target triggers Ekko’s passive, dealing bonus damage and slowing his enemy. Abilities. Ekko's basic attacks deal bonus magic damage to low health enemies. All the same, he has to be careful to avoid being poked out himself or caught by enemy crowd control abilities - as slippery as Ekko is, he’s not a resilient champ, and will quickly bite the dust once caught. Always try to dodge Timewinder or Parallel Convergence to stop Ekko from poking you. Q - Timewinder Ekko’s Q, Timewinder acts like a very slow boomerang. Ekko's Zero-Drive charges his spells and attacks with temporal energy. All the same, he has to be careful to avoid being poked out himself or caught by enemy crowd control abilities - as slippery as Ekko is, he’s not a resilient champ, and will quickly bite the dust once caught. Welcome to the METAsrc Ekko build guide. VS Battles Wiki is a FANDOM Anime Community. He can use his knowledge of the events to travel to past and prevent them. Ekko Tips (Enemy) Ekko is significantly weaker when his ultimate is down. Download the League app to stay connected to friends and the latest game and esports news. Ekko is significantly weaker when his ultimate is down. Don't go in on her and poke with timewinder and she can only block one part of Q. E on her when her abilities are on CD. Cost: 50/60/70/80/90 Mana Cooldown: 9/8.5/8/7.5/7s 9.16 Buffs: Phase Dive (E) *bonus magic damage increased (*40/65/90/115/140 ⇒ 50/75/100/125/150) Chrono Break (R) *cooldown reduction reduced (*110/90/70 ⇒ 110/80/50) On behalf of most Ekko mains i believe I can safely say that these buffs are a huge stab in the dark on behalf of riot and enforce parts of Ekko's kit that previously we could have considered to be "perfect." He can cast Parallel Convergence to split the timeline, creating an anomaly after a few seconds that slows enemies caught inside. Stolen Time: Triggering Resonance against a champion will gran bonus Movement Speed for a … He teleports to where he was 4 seconds ago and deals 150/300/450 (+150% of Ability Power) magic damage to nearby enemies on arrival. Against enemy champions, Ekko also gains bonus movement speed. Using his own invention, the Zero Drive, he explores the branching possibilities of reality to craft the perfect moment. 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